Kevin
CEO & Founder
Kevin has been making games of some form since starting to play D&D in the late 70s, and has been making video games professionally for 30 years.
Kevin has a penchant for playing the butler in 1920’s live action murder mystery games.
Kip
Chief Product Officer & Founder
16 years ago, Kip got his dream job working at Maxis, learning the trade from industry giants and working on brands like The Sims, Spore, and SimCity. After years of leading design and production teams in the PC and console space, it’s time for Kip to flex his creative juices on a platform that occupies the majority of his gaming time.
Kip played semi-pro football while working on SimCity 4.
Rajan
Chief Technology Officer & Founder
Rajan joined Bullfrog back in 1996 and in the intervening 27 years, he has shipped more than 22 titles across 8 platforms. He’s deeply affected by the performance of the sports teams that he supports and occasionally writes about the suffering that they cause him.
Rajan appears in Syndicate Wars PS1 dressed as Elvis.
Chi
Head of Art & Founder
After graduating with a degree in industrial design, and a short stint working in architecture, Chi started off making games 25 years ago and has shipped 18 games on PC and consoles. Chi is fascinated with the creative process of building deeply compelling worlds and imagining up fascinating characters to populate them with.
Chi likes to avoid confrontation in PUBG.
Greg
Software Engineer
Greg has been in the games industry since 2011 when started his career working on SimCity. An alumnus of CMU, he fell in love with game development in college when he would code games in MATLAB while getting a Chemical Engineering degree.
Greg is from Delaware, despite not being a corporation.
Guillaume
Senior Designer
Guillaume joined Maxis in 2003 and gained experience in many aspects of AAA game-making. He was born and raised in France, where he developed a passion for video games, history, geography, and competitive robot-making.
Guillaume used to DJ a weekly radio show at UC Berkeley's KALX.
Colin
Software Engineer
Colin is an old school pen & paper D&D player who has been dungeon crawling for over 30 years. He first programmed on the ZX80 and started making games as a profession in 1994 with Mindscape by bringing Warhammer fantasy battles to the PlayStation.
Colin enjoys exploring ways of innovating with gameplay and technology.
Tony
Designer
Tony has been making games professionally for 10 years, with time at Page 44, Zynga and Perfect World, but has been designing rules for games since the early 80's when he and his sister created their own live action ninja game of recovering treasures from the evil overlords (AKA moms and pops).
Tony has a passion for watching/playing sports, and in his heart believes he can still dunk a basketball and beat anyone in a race.
Zach
Designer
Zach fell in love with gaming after playing Link’s Awakening on his Gameboy. That love of gaming grew to a passion for game design. He has been making games professionally for over six years, with time at Zynga and GSN Games.
Zach is a big fan of hockey both playing and watching. He thinks hockey has the best game design of any sport.
Hoi
Software Engineer
Hoi has been in the industry for over 5 years. He got his start at Dreamkind where he developed apps for brands such as Disney, the NFL, and the American Red Cross.
When he’s not losing money trading stocks or catching up on the latest news, Hoi enjoys watching anime and playing video games.
Tim
Software Engineer
Tim has pursued game development from a variety of directions. From mods for games like Age of Mythology and Counter Strike, mobile games at his own company, to teaching game development at Drexel University. With a background in Computer Science and Digital Media, he’s excited to continue his journey at Magic Fuel Games.
Tim enjoys tinkering with his 3D printer and collecting board games.
Renaud
Senior UI/UX Designer
Renaud has been twisting gizmos and pushing buttons since the CD-ROM era. Love for interactivity is what has driven his passion for user interface design, and it eventually landed him at Maxis in the AAA gaming world more than 16 years ago.
Being French, Renaud can parallel park nicely but can’t pronounce the word "parallel" right to save his life!
Dannan
Associate Art Director
Dannan has been in the game industry since 2008, starting as a character artist at NCSoft on several MMOs. After 10 years of working in the game industry in China, he moved to New York in 2018 to pursue a master degree at NYU.
Dannan enjoys buying and collecting games, and also hopes he has time to play them.
AJ
QA Analyst
AJ graduated from Champlain College with a degree in Management of Creative Media (specializing in Video Game Production) before joining the industry in 2018. He began his career at Game Circus hunting for bugs in Coin Dozer and was the QA Lead for Shark Tank Tycoon, a project developed in conjunction with Sony Pictures Television.
AJ is a huge pro-wrestling fan and has dabbled in acting, most notably with a role in the independent film Tuckerman, released in 2011.
Jean Claude
QA Analyst
He has the experience of being a top player on multiple mobile game titles across three different genres, one of them is MFG's first IP. And four years ago little did he know his fateful encounter with MFG Team would land him his first job in the game development industry, and to top it off, it was during one of the lowest points in his life and it was truly a life-changing moment that he would never ever forget.
Nowadays whenever it is a race week he always look forward to watch the highlights of current F1 drivers whom he consider are the best professional entertainers out there. He is very excited to witness a new F1 World Champion to be born."
Ben Swee
Rendering Engineer
Ben has worked at a variety of gaming companies mostly in the mobile space. Starting out on UI and gameplay, he then moved to working on backend server systems. Finally he transitioned and focused on rendering in the last 7 years. The main focus is creating tools, optimizing games, as well as unique looking shaders.
Scott Hill
Senior Technical Artist
Having a love of drawing and computers from an early age, Scott worked his way through art school as software engineer (and a bouncer). Having nearly three decades in the industry building primarily online and mobile games, Scott has worked for a variety of companies from Garage Games to THQ to more recently nearly a decade at Disney Interactive.
As an AFOL, Scott has way too much Lego. In the past he played semi-professional Quidditch and competed in the International World Cup V as a Keeper for the S.V. Skrewts.
Peter Clark
Server Engineer
Peter has been experimenting with game development since he found Worldcraft.exe tucked away on the CD for Half-Life 1. Years later he made it through the gauntlet that is DigiPen Institute of Technology and has been working in game and software development ever since.